Human-Machine Systems and Flight Simulation
Human-Machine Systems and Flight Simulation aims at understanding pilot perception and control behaviour at the level of skills. Research aims at modelling the 'human component' in closed loop vehicular control, using modern identification techniques and classical control.
Examples are design of a 'haptic gas pedal' in cars, the optimal tuning of flight simulator visual and motion cues, aircraft handling qualities and advanced fly-by-wire systems, the use of haptics in creating force-feedback systems, and the tele-operation of unmanned aerial vehicles.
This profile is linked to Flight Guidance and Control in the sense that there is a strong focus on systems and control theory, but differs in the sense that the application focuses on modelling humans rather than machines, and the control synthesis specifically aims at integrating the dynamic properties of humans. Graduate students in Human-Machine Systems and Flight Simulation often conduct experiments with experienced pilots in the SIMONA flight simulator, and sometimes even in real flight.
Human-Machine Systems and Flight Simulationis recommended for students who like the mix of systems and control theory, experimenting and statistics, real-time software engineering and flight simulation.




